Zero Sievert Modules and Base Building Guide | TechRaptor (2024)

Last Update: November 15, 2022 10:03 AM /

By:Robert N Adams


Zero Sievert Modules and Base Building Guide | TechRaptor (1)

Our Zero Sievert Modules Guide will tell you how Modules work, how to install Modules in the bunker, and the best Modules to use!

How Zero SievertModules Work

Zero SievertModules are essentially workbenches that provide bonuses, special functionality, or allow you to Craft certain items.

Level 0 Modules must first be placed in the desired slot via the Device (press J). Then, you need to Craft the Level 1 version of that Module and use it in your inventory to actually install the Module and gain its benefits.

You can install a total of six Modules. Modules can be uninstalled, but you'll lose the Crafting materials used in making the Level 1 Module. Make your choices carefully so that you don't waste resources! The Storage Module cannot be uninstalled, but it can be upgraded.

How to Install Modules

Here's how to installZero SievertModules:

  1. Press J to open up your Device while in the bunker.
  2. Click on the house icon to go to the Modules menu.
  3. Click on an empty square and select a Module to install.
  4. Once selected, hold down left-click over the text "Hold Here to Install." This will install the Level 0 Module.
  5. Go to the workbench and craft the associated Level 1 Module. For example, if you installed a Level 0 Bedroom, you'll need to craft a Level 1 Bedroom Module.
  6. Use the Level 1 Module in your inventory to actually install the Module and gain its benefits.

What Are the Best Modules to Install in Your Base?

The best Modules to install in yourZero SievertBase are the Bedroom, Ammo Producer, and Infirmary. The Bedroom gives you a bonus to leveling Skills, the Infirmary allows you to craft Medicine, and the Ammo Producer gives you Scrap Ammo and allows you to Craft Ammo.

Zero Sievert Modules and Base Building Guide | TechRaptor (2)

Zero SievertModules List

Here is a list of all of theZero SievertModules in the game as of v0.26.

Tier 1 Modules

ModuleStack SizeKGSell PriceEffectCrafting Recipe
Building Kit: Storage 1152
  • Unlocks Storage Tabs 3-5
  • 35 Scrap Material
  • 10 Screw Nut
  • 10 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 1 Wrench
  • 1 Duct Tape
  • 2 Metal Pipe
Building Kit: Bedroom 1152
  • Allows you to sleep near your crafting area
  • Skills level up faster
  • 4 Pillow
  • 60 Scrap Material
  • 30 Screw Nut
  • 30 Nail
  • 1 Hammer
  • 2 Bulb
  • 1 Screwdriver
  • 2 Duct Tape
  • 4 Metal Pipe
Building Kit: Kitchen 1152
  • Allows for Cooking more recipes
  • 4 Cooking Pot
  • 50 Scrap Material
  • 15 Screw Nut
  • 15 Nail
  • 1 Hammer
  • 6 Fork
  • 6 Spoon
  • 1 Screwdriver
  • 2 Duct Tape
  • 6 Knife
  • 4 Metal Pipe
  • 2 Bulb
Building Kit: Infirmary 1152
  • Allows for Crafting more Medication
  • Grants passive bonus to overall Health
  • 60 Scrap Material
  • 15 Screw Nut
  • 15 Nail
  • 1 Screwdriver
  • 5 Metal Pipe
  • 2 Bulb
  • 25 Scrap Medicine
  • 3 Soap
  • 2 Hydrogen Peroxide
  • 1 Pillow
Building Kit: Garden 1152
  • Provides a small amount of Scrap Food and Scrap Medicine every day
  • 80 Scrap Material
  • 10 Screw Nut
  • 25 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 2 Duct Tape
  • 4 Metal Pipe
  • 40 Scrap Food
  • 2 Hose
Building Kit: Workshop 1152
  • Allows for repairing of Weapons and Armor. (Doesn't yet seem implemented.)
  • 50 Scrap Material
  • 35 Screw Nut
  • 35 Nail
  • 1 Hammer
  • 1 Drill
  • 1 Wrench
  • 1 Screwdriver
  • 4 Bulb
  • 60 Scrap Weapon
Building Kit: Gym 1152
  • Grants Stamina bonus
  • Grants higher Cardio experience rate
  • 20 Scrap Material
  • 5 Bulb
  • 4 Dumbell
  • 3 Fan
Building Kit: Shooting Range 1152
  • Grants more Weapon damage
  • Grants higher Shooting experience rate
  • 60 Scrap Material
  • 20 Screw Nut
  • 20 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 1 Duct Tape
  • 6 Metal Pipe
  • 150 Scrap Ammo
  • 60 Scrap Weapon
Building Kit: Ammo 1152
  • Provides Scrap Ammo every day
  • Allows you to Craft Ammo
  • 40 Scrap Material
  • 25 Screw Nut
  • 25 Nail
  • 15 Charcoal
  • 1 Hammer
  • 1 Screwdriver
  • 1 Duct Tape
  • 4 Metal Pipe
  • 300 Scrap Ammo
Building Kit: Recycling 1152
  • Gain more materials when scrapping items
  • 100 Scrap Material
  • 100 Scrap Ammo
  • 25 Scrap Medicine
  • 30 Scrap Food
  • 50 Scrap Weapon
Building Kit: Forge 1152
  • Provides Scrap items every day
  • 120 Scrap Material
  • 30 Screw Nut
  • 30 Nail
  • 30 Charcoal
  • 1 Drill
  • 1 Screwdriver
  • 2 Hammer
Building Kit: Scavenger 1152
  • Provides random items every day
  • 8 Bottle of Water
  • 5 Vodka
  • 3 Generic Cola
  • 10 Bread
  • 5 Tushonka
  • 3 Pasta
  • 1 Portable Console
  • 2 Coffee
  • 2 Tea Bag

Tier 2 Modules

ModuleStack SizeKGSell PriceEffectCrafting Recipe
Building Kit: Storage 2152
  • Unlocks Storage Tabs 6-9
  • 80 Scrap Material
  • 40 Screw Nut
  • 40 Nail
  • 2 Hammer
  • 1 Screwdriver
  • 1 Wrench
  • 1 Drill
  • 2 Duct Tape
  • 4 Metal Pipe

We're at the end of ourZero SievertModules Guide! Have a look at our other guides below!

MoreZero SievertGuides

  • Guide Hub / Starter Guide
  • General Guides
    • Crafting Guide
    • Weapons and Attachments Guide
    • Skills Guide
    • Modules and Base Building Guide
    • Cooking and Food Guide
    • Medication Guide
  • Map and Location Guides
    • Forest Map and Locations Guide
    • Makeshift Camp Map and Locations Guide
    • Industrial Area Map and Locations Guide
    • Swamp Map and Locations Guide
    • Mall Map and Locations Guide

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


Zero Sievert Modules and Base Building Guide | TechRaptor (3)

Robert N Adams | Senior Writer

One of my earliest memories is playing Super Mario Bros.on the Nintendo Entertainment System. I've had a controller in my hand since I was 4 and I… More about Robert N

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More Info About This Game

Learn More About ZERO Sievert

Game PageZERO Sievert

Developer

CABO Studio

Publisher

Modern Wolf

Platforms

PC

Release Date

November 15, 2022 (Calendar)

Genre

Survival, Top Down Shooter

Purchase (Some links may be affiliated)

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FAQs

How do you get modules in zero sievert? ›

You need to open your pip menu (I think shortcut is 'j'), then select the home icon. You then select an empty slot then designate it as a specific module type. After that, you install the module.

What is the best starting loadout in zero sievert? ›

d) The best starting weapon kit is the Mosin Nagant kit. Be sure to put the scope onto it. e) Medkits that heal wounds are generally very ineffective and slow, so only take one in case you really need it, but don't buy any unless you really need them as it's cheaper to heal from the doctor.

How long does it take to beat zero sievert? ›

Updated:
Single-PlayerPolledLeisure
Main Story132h
Main + Extras277h 15m
All PlayStyles367h 20m

Is zero sievert procedurally generated? ›

Set in the apocalyptic wasteland of Zakov, ZERO Sievert is a tense top-down shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what's left of a devastated world.

How to unlock stash in Zero Sievert? ›

Stash
  1. Stash 1 and 2 are available from the start.
  2. Stash 3 to 5 are granted by crafting Building kit : Storage 1.
  3. Stash 6 to 9 are granted by crafting Building kit : Storage 2.
  4. Stash 10 is a quest reward from Survivalist: Forest p.2.
  5. Stash 11 is a quest reward from Strange crystal p.2.
  6. Stash 12 is a quest reward from Medikit.

What is the best sniper in Zero Sievert? ›

  • Marauder 700 - absolute beast best sniper in the game, one taps everything if you're using M61 and the lion scope.
  • SKOP H - full auto DMR - If this had 30 round mags, it would be by far the best gun in the game. ...
  • N10 - semi-auto DMR - Use this if you don't have much M61 and want to conserve ammo.
Jan 26, 2023

What is the best pistol in Zero Sievert? ›

Easily one of the best pistols in Zero Sievert, the ETS is unfortunately not very easy to obtain. Players can loot the ETS from corpses and weapon boxes, so finding the ETS in the wild does come down to chance more than anything.

What is the best early sniper in tarkov? ›

The VPO-215 is one of the most economical, rudimentary sniper rifles in Escape From Tarkov. It's a hunting rifle at heart, but its extremely low price combined with the chunky ammunition it uses makes it perfect for a strong early-wipe rifle.

What is the penalty for dying in zero sievert? ›

You lose only current run progress.

How to split a stack in zero sievert? ›

click item, drag and press control. Drop, and then it splits. But if you press left click and control you stack it.

Is ZERO Sievert a co op? ›

Zero Sievert is a single-player game, allowing people to take as much time as they need to progress and explore the world.

Where is the valuable item in ZERO Sievert? ›

Guide. Head to the Forest, then go to the south-eastern part of the Village. The item will be inside a "Secret stash" near the back of the south-eastern most house next to the water tower. Once you collect the item, continue exploring or extract using 1 of the 2 extract points.

Does Zero Sievert have mods? ›

Modding, or creating mods, is modifying the internal files of ZERO Sievert to change the behavior, appearance, or nature of the game's content for personal use or public release.

How do I get deadspace modules? ›

Deadspace modules come from rare rat drops in low sec and nullsec complex and exploration sites. 'Rare' means rare: you can go through many exploration sites and never get a deadspace drop.

How do I get NMS modules? ›

They can be bought with Nanite Clusters from Technology Merchants in space stations. Unwanted modules obtained from other sources (Damaged Machinery, Operations Centres, Crashed Ships, and so on) can be sold to these merchants for nanites to spend on more desirable modules.

How do I get NMS technology modules? ›

Buried Technology Modules may also spawn above the surface in mid-air. Some Buried Technology Modules do not actually need to be dug out of the ground. They are close enough to the surface that they can be acquired simply by standing over them and interacting with them.

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